Rules

EB Online rules aim to promote variation in armies deployed while restricting army composition within reason. Please note that these rules are enforced only for EB Online tournaments—they are not intended to regulate casual gameplay.

Victory Conditions

Gameplay Rules

Mercenaries

Faction Mercenary Limit
Carthage 15
Epeiros, Sauromatae, Marian Rome 8
Other 6
Imperial Rome 4

Unit Duplication Limits

Cost Limit
0 - 999 none
1000 - 1849 8
1850 - 2499 4
2500+ 2

Fair Play Rules

  1. Friendly units may not walk, run, or charge through enemy units.
    1. Friendly units may charge through other friendly units only if the charging unit is infantry.
    2. Friendly units may walk, run, or charge through any enemy unit that is in loose formation.
    3. Elephants and chariots may not run through friendly units. Minimal contact is normal and expected as elephants and chariots have a wide front.
    4. If a friendly cavalry unit is surrounded by the enemy, it may retreat through the enemy.
  2. An archer unit may not use flaming arrows.
  3. A pike unit may not turn while fighting and in phalanx mode.
  4. A pike unit using its secondary weapon in melee may not reenable phalanx mode until it disengages.
  5. A pike unit may not enable phalanx mode in loose formation.
  6. A missile unit may not fire its projectiles at an enemy unit if the units in question are in melee.
  7. A unit may not use testudo formation while fighting. If it was previously in testudo, the unit must disable testudo upon engaging the enemy.