Rules
EB Online rules aim to promote variation in armies deployed while
restricting army composition within reason. Please note that these
rules are enforced only for EB Online tournaments—they are not
intended to regulate casual gameplay.
Victory Conditions
- Games are last man standing.
-
If your opponent refuses to engage as you chase them for three
minutes, you win the game.
- If a player's game crashes, the game must be restarted.
-
At any time, if your opponent agrees, you may restart the game.
Gameplay Rules
-
Each player shall have a budget of
36,000 mnai.
-
Players may only bring
one general's bodyguard unit.
- Allied generals are prohibited.
-
The only upgrade permitted is one point in experience (one bronze
chevron).
-
Units are either factional or
mercenary. Any units listed on
a faction's page or
this spreadsheet are
factional. All other units are mercenary.
-
When playing as Rome, the player must field factional units from
one era. The player need not announce which era.
-
Factions are restricted in the number of mercenaries they may field
(see below).
Mercenaries
| Faction |
Mercenary Limit |
| Carthage |
15 |
| Epeiros, Sauromatae, Marian Rome |
8 |
| Other |
6 |
| Imperial Rome |
4 |
Unit Duplication Limits
-
To encourage richer army compositions and prevent spam, there are
limits placed on how many duplicates of a unit a player may field.
-
Duplication limits are applied
before any
experience upgrade.
| Cost |
Limit |
| 0 - 999 |
none |
| 1000 - 1849 |
8 |
| 1850 - 2499 |
4 |
| 2500+ |
2 |
Fair Play Rules
-
Friendly units may not walk, run, or charge through enemy units.
-
Friendly units may charge through other friendly units only if
the charging unit is infantry.
-
Friendly units may walk, run, or charge through any enemy unit
that is in loose formation.
-
Elephants and chariots may not run through friendly units.
Minimal contact is normal and expected as elephants and chariots
have a wide front.
-
If a friendly cavalry unit is surrounded by the enemy, it may
retreat through the enemy.
- An archer unit may not use flaming arrows.
- A pike unit may not turn while fighting and in phalanx mode.
-
A pike unit using its secondary weapon in melee may not reenable
phalanx mode until it disengages.
- A pike unit may not enable phalanx mode in loose formation.
-
A missile unit may not fire its projectiles at an enemy unit if the
units in question are in melee.
-
A unit may not use testudo formation while fighting. If it was
previously in testudo, the unit must disable testudo upon engaging
the enemy.