EB Online rules aim to promote variation in armies deployed while
restricting army composition within reason. Please note that these
rules are enforced only for EB Online tournaments—they are not
intended to regulate casual gameplay.
🏆 Victory Conditions
Last man standing.
Special case: Your opponent is left with only cavalry. You outnumber
him by more than 2:1. You are chasing him around the map. If your
opponent does not attack within 5 minutes, you win.
⚖ Draw Conditions
Maps that are mountainous or contain a bridge or closely spaced
buildings will not be accepted in the tournaments.
If one player crashes during the game and it has not yet been
decisive, then there is no penalty.
If your opponent allows you to, you may restart the game without
🕹 Gameplay Rules
Each player shall have a budget of
You may only bring
general's bodyguard unit.
Allied generals are
prohibited from competitive league play.
|Sauromatae, Marian and Imperial Rome||8|
|All other factions||6|
Rome must choose
one era from which to deploy factional units.
The only upgrade allowed is
one bronze chevron (experience).
👬 Unit Duplication Limits
Unit duplication limits exist to prevent unit spam and encourage
richer army composition.
⚠ Note that a unit's original cost determines its duplication limit,
before experience upgrades.
|0 - 999||none|
|1000 - 1849||8|
|1850 - 2499||4|
🚫 Fair Play Rules
- No running or charging through units with either infantry or
You may charge the enemy through your own units only if the
charging unit is infantry.
If your cavalry unit is completely surrounded, it may retreat
through the enemy.
- Cavalry may run through loose-form infantry.
No moving elephants or chariots through your own men (minor
contact is expected as elephants and chariots have a wide
No moving cavalry through units with phalanx mode enabled.
- No flaming arrows.
- No engaged pike-turning.
If your pike unit is engaged with an enemy unit, you may not
turn it to face an enemy unit that is approaching your pike unit
from its rear or sides. Similarly, if an enemy infantry or
cavalry unit is charging at your phalanx’s rear, you cannot turn
the pike unit to face the enemy. You may only turn to meet an
oncoming enemy at your rear if the enemy has not entered into
- No picking up pikes while engaged.
If your phalanx mode unit is fighting with its secondary weapon
(e.g., axe, sword), you may not re-enable phalanx mode while in
melee. Only when your unit is removed from the melee may it
re-enable phalanx mode.
- Phalanx disengagement conditions.
If the phalanx is engaging one enemy unit (from the front, flank
or rear), it may disengage and form the phalanx again using the
- Disable phalanx mode.
Move out of the way of the attacking unit and form a
- Re-enable phalanx mode.
If the phalanx is engaged by more than one enemy unit, it must
not pull back to reform as explained above, but must stay in its
position to fight. However, even in this situation the phalanx
is allowed to disable phalanx mode and fight with secondary
- No firing missiles in melee.
This rule is violated when any of your missile units (arrow,
javelin, etc.) fire their missiles point-blank when engaging an
enemy unit. If you order your missile unit to attack an enemy
unit that is in melee range, you must use melee weapons. You may
not use the ranged attack.